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For this reason, Panzer Corps 2 includes the most powerful Scenario Editor we have ever created, which is also very user friendly and easy to use. Modding was always big with Panzer Corps series. In the latter mode it is even possible to play your turns simultaneously with your coop partner, which basically reduces waiting times to zero! Panzer Corps 2 offers a wide range of Multiplayer options: hot seat, server-assisted play-by-email (Slitherine’s PBEM++) mode, and a true online Multiplayer.
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On top of that there is an advanced random map generator for Skirmish mode, offering six distinct map types and four mission types.Ĭhallenge your friends or play on coop against the AI. Panzer Corps 2 comes with a massive branching campaign including around 60 scenarios: lead the Wehrmacht in the entirety of World War II, carrying over your battle-hardened veterans from one battle to the next.Ĥ additional single player scenarios are available and another 10 scenarios carefully designed for a balanced Multiplayer experience. No other game covers as many authentic World War II vehicles as Panzer Corps 2! You can play for every major power in the European theatre of the Second World War, and unleash over a whopping 1000 unique different units on your enemies! Every single unit in the game has been painstakingly modelled and animated. In-depth gameplay mechanics model unit movement, combat, spotting, encirclements, weather, capturing enemy equipment and much more. Don’t outpace your enemies, outsmart them! O Various small fixes in russian localization.Panzer Corps 2 is the ultimate Second World War strategy game! Enjoy the time-proven gameplay formula which has been appreciated by millions of players over the years, brought to a whole new level of refinement up to the latest technical standards.Įasy to play and at the same time extremely deep, its fine-tuned turn-based gameplay style means that it’s the quality of your decisions, not the speed of clicking, which will determine the outcome of your battles. O Fixed the issue with ground units sometimes deploying on the water without transports.
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O Replaced russian Editor manual doc with pdf. O Added german Manual to german localization. O German localization of Africa campaign is included with this update. Similar to “chess”, but there is a certain limited randomization of combat results (unit’s chance to hit and suppress can vary +-20% from its normal value). O New unit traits: “camo” (unit is hard to spot, like a minefield), “captureflag” (inverts predefined class ability to capture flags: infantry/tank/recon/AT lose it, other classes gain it), “kamikaze” (unit dies after attack), “missile” (air unit does not refuel on friendly airfields) O Prestige condition added (via Map condition, choose “Axis prestige” or “Allied prestige” from the list)
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O It is now possible to add new custom movement types. O Weather action now includes sandstorms. O The game no longer counts carriers when calculating dangerous hexes for strategic bombers. O In the scenario result screen Decisive victory, marginal victory and Loss now use different images.
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O On briefing/debriefing screen Enter can be used to close the screen (except when there is a choice of the next scenario). O Sort order in the unit list is tweaked: now SE units are always shown after “normal” units. O Once spotted, immobile structures remain spotted on the map even if there are no units spotting them (like minefields). O On scenario result screen Enter now means “proceed” and “Esc means “view battlefield”. O When both movement and attack is possible to a certain hex, the player can now choose movement or attack using ground/air switch. O Actual ground state is now shown during deploy phase. O It is now possible to deploy paratroopers in the air or on the ground, using the ground/air switch. O Unit’s battle history now includes unit upgrades. O Prestige tooltip in the main UI now includes per-turn prestige bonus. Normal units, and B is the number of bonus units. O Number of units in reserve is now shown as N+B, where N is the number of Shown more screen space is used for victory conditions O Minor adjustments in turn splash screen: scenario name is added to information O Adjusted costs of Sahariana and Chevy recon units O New units added: V1 Flying Bomb, V2 Rocket, Go-229 Flying Wing Fighter,Īrado E-555 Strategic Bomber, Arado Ar-234 Tactical Bomber O Fixed jungle tiles showing as clear (in British India scenario) O Mud/snow versions of ports are updated to match dry version